Super Battle Droid Sentry Guard

Super Battle Droid Sentry Guard

Avg. Rating 5.0
1 Rating


Side Dark
Rarity Rare
Version A
Type Ground/Character
Points 3



Card Number
36 / 125

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Treat this unit as a Separatist Bodyguard.

Double Damage (Double the damage, after damage prevention, done by this unit.)


As long as you have General Grievous in any arena, this unit gets Damage Control 1 (When your build step starts, you may remove 1 damage counter from this unit.)


Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.