Coruscant Orbital Battlefield

Coruscant Orbital Battlefield

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Side Neutral
Rarity Common
Version A
Type Location
Points 1

Subtypes

Expansion

Abbreviation
CAD

Card Number
90 / 125

Author/Publisher
Independent Development Committee
Publish Date
7/1/2016

Independent Development Committee

Card Text

Each Republic Space unit gets +1 power and Elude.

Each Separatist Space unit gets Critical Hit 1 and Stun 1



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Elude
Elude: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Elude cannot have the target of its attack changed by a unit with the Intercept ability. The "Elude" Keyword has been renamed to "Precision". Treat any unit with Elude as if it has Precision instead.
Stun
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.