Light in the Darkness

Light in the Darkness

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1 Rating


Side Light
Rarity Rare
Version A
Type Battle
Points 3

Expansion

Abbreviation
VP

Card Number
/ 190

Author/Publisher
Independent Development Committee
Publish Date
11/2/2016

Independent Development Committee

Card Text

Pay 4 Force    Choose one of your Light Side units in any arena. The chosen unit gets +2 power, Precision, and Double Strike until end of turn. Play only if the chosen unit is the only unit you have in that arena.



Keywords

Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.