Overwhelming Firepower

Overwhelming Firepower

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Uncommon
Version A
Type Battle
Points 2

Expansion

Abbreviation
VP

Card Number
102 / 190

Author/Publisher
Independent Development Committee
Publish Date
11/2/2016

Independent Development Committee

Card Text

Pay 3 Force    Choose an arena. Each of your units in the chosen arena gets +2 power and Overkill until end of turn. Play only if you have more units in the chosen arena than your opponent.

Pay 4 Force    Meditate



Keywords

Meditate
Meditate: An isolated effect activated during a POP chance or your build step that means, "You may play this card from your discard pile without paying the printed cost. Play only during a POP chance or during your build step. When this card would be discarded, remove it from the game instead." Meditate can only be activated when the card is in your discard pile. Paying the Meditate activation cost means you don't pay the normal printed cost of the card.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.