ExGal Listening Post

ExGal Listening Post

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Side Neutral
Rarity Common
Version A
Type Ground
Points 1


Expansion

Abbreviation
VP

Card Number
137 / 190

Author/Publisher
Independent Development Committee
Publish Date
11/2/2016

Independent Development Committee

Card Text

Shields 1

When the battle phase starts, you may choose a unit with Stealth in any arena. If you do, choose one: The chosen unit loses Stealth until end of turn. Or: The chosen unit gets +2 power until end of turn.



Keywords

Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.