Quan-Jang (A)

Quan-Jang (A)

Avg. Rating 5.0
1 Rating

8
40
5
7


Side Light
Rarity Rare
Version A
Type Character
Points 3

Subtype

Expansion

Abbreviation
TAL

Card Number
42 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

When the Character battle step ends, gain 1 Force. Each Creature costs 1 less build counter to deploy.

Pay 2 Force    Shae Koda gets -2 power and Parry 2 until end of turn.

Pay 2 Force    Deflect 1

Pay 1 Force    Prevent 1 damage to one of your Creatures.



Keywords

Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.