Queen of Ranroon (A)

Queen of Ranroon (A)

Avg. Rating 5.0
1 Rating

7
20
2
9


Side Neutral
Rarity Rare
Version A
Type Space
Points 3


Expansion

Abbreviation
TAL

Card Number
44 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

Shields 1

When your build step starts, if you have a Campaign in your build zone, put 1 credit counter on Queen of Ranroon.

Remove 3 credit counters from Queen of Ranroon    Take 1 50/2/3 Guardian Corps Droid Subordinate with "Double Damage" and "Armor" and put it into the Ground or Character arena.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.
Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.