Republic Defense Fleet

Republic Defense Fleet

Avg. Rating 5.0
1 Rating

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Side Light
Rarity Uncommon
Version A
Type Space
Points 2


Expansion

Abbreviation
TAL

Card Number
139 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

Shields 2

Pay 3 build points    Take 2 60/2/2 Star Saber XC-01 Starfighter Subordinates with "Shields 1" and put them into the Space arena. Play only during your build step.

Pay 6 Force    Take 2 70/3/1 Stinger-Class Starfighter Subordinates with "Accuracy 1" and put them into the Space arena. Play only when the Space battle step starts.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.