Despot War

Despot War

Avg. Rating 5.0
1 Rating

4


Side Neutral
Rarity Common
Version A
Type Mission
Points 1

Subtype

Expansion

Abbreviation
TAL

Card Number
176 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

When each turn starts, if you have a Crime Lord, Despot, or Jedi in any arena, draw a card and choose an arena. Each of your units with printed health 7 or less in the chosen arena gets Lucky 2 and Stun 1 until end of turn.



Keywords

Lucky
Lucky X: A cumulative, static ability that means, "Each time this unit attacks or is attacked, you may re-roll up to X of this unit's attack dice or have your opponent re-roll up to X attack dice against this unit." Both players can use Lucky effects according to the rules for POP chances. Lucky is used only once after all triggered re-roll effects resolve. You can't re-roll more dice than are rolled for the attack. You may choose to roll any number of dice up to the Lucky value.
Stun
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.