Great Hunt

Great Hunt

Avg. Rating 5.0
1 Rating

3


Side Neutral
Rarity Common
Version A
Type Mission
Points 1

Subtype

Expansion

Abbreviation
TAL

Card Number
183 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

When each turn starts, if 2 or more Creatures were deployed last turn, and you have a Jedi or Sith in any arena, choose one: Each of your Creatures gets Critical Hit 2 when attacking a Jedi or Sith until end of turn. Or: Each of your Jedi and Sith gets Critical Hit 2 when attacking a Creature until end of turn. Or: Choose a player. Gain 1 Force for each Creature unit in the chosen player's discard pile.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.