Great Sith War

Great Sith War

Avg. Rating 5.0
1 Rating

3


Side Dark
Rarity Common
Version A
Type Mission
Points 1

Subtype

Expansion

Abbreviation
TAL

Card Number
184 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

When each turn starts, if you deployed 2 or more Sith last turn, choose one: Your opponent loses 2 Force. Or: Up to 2 of your Sith each gets Overkill until end of turn.



Keywords

Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.