Kwa Civiliization

Kwa Civiliization

Avg. Rating 5.0
1 Rating

4


Side Light
Rarity Common
Version A
Type Resource
Points 1

Expansion

Abbreviation
TAL

Card Number
199 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

Add 1 counter    One of your units gets "Foresight: Gain 2 Force." until end of turn.

Remove 1 counter    One of your opponent's units loses Fury until end of turn.

Remove 3 counters    Remove up to 2 damage counters from one of your units.

Remove 4 counters    Put 2 build counters on one of your partially built cards.



Keywords

Foresight
Foresight: [Effect]: A static, layered effect that means, "Whenever this unit attacks, you may predict the number of hits that will be rolled for that attack. If you're correct, gain the [effect]." For example, a unit with "Foresight: Gain 2 Force" will give you 2 force if you guess the number of hits rolled correctly.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."