Pandemonium

Pandemonium

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Common
Version A
Type Mission
Points 1

Subtype

Expansion

Abbreviation
TAL

Card Number
207 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

When your opponent deploys a unit with printed build cost 6 or more, choose one of your Creatures in the same arena as that unit. The chosen Creature gets Double Damage and Overkill until end of turn. When your next build step starts, put 2 damage counters on the chosen Creature.



Keywords

Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.