Red Sith

Red Sith

Avg. Rating 6.0
2 Ratings

8
30
6
6


Side Dark
Rarity Common
Version A
Type Ground
Points 1

Subtype

Expansion

Abbreviation
TAL

Card Number
214 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

Fury 3

Parry 1

Pay 7 Force    Take 2 30/2/4 Force 57 Outcasts Subordinates with "Whenever this unit attacks, gain 1 Force." and put them into the Ground arena. Play only during your build step.



Keywords

Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.