The Doomed (A)

The Doomed (A)

Avg. Rating 5.0
1 Rating

9
40
5
7


Side Neutral
Rarity Common
Version A
Type Ground
Points 1


Expansion

Abbreviation
TAL

Card Number
235 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

When the Ground battle step starts, choose one: The Doomed gets Double Damage until end of turn. Or: The Doomed gets Double Strike until end of turn.

Pay 4 Force    Evade 4



Keywords

Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.
Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.