Star by Star

Star by Star

Avg. Rating 5.0
1 Rating


Side Yuuzhan Vong
Rarity Rare
Version A
Type Event
Points 3

Expansion

Abbreviation
SBS

Card Number
26 / 130

Author/Publisher
Independent Development Committee
Publish Date
6/12/2017

Independent Development Committee

Card Text

When the battle phase starts, each player chooses one of his or her units. Each of the chosen units gets Overkill until end of turn.

Each unit gets -1 power when attacking a unit with a higher total build cost.



Keywords

Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.