Hapan Royal Fleet

Hapan Royal Fleet

Avg. Rating 5.0
1 Rating

9
30
8
6


Side Neutral
Rarity Uncommon
Version A
Type Space
Points 2

Subtype

Expansion

Abbreviation
SBS

Card Number
52 / 130

Author/Publisher
Independent Development Committee
Publish Date
6/12/2017

Independent Development Committee

Card Text

Shields 2

As long as you have a Hapan Queen in any arena, this unit gets Focus 2 (If you roll at least one natural 5 for this unit's attack, it gets +2 power for its next attack.) and Overkill

Pay 3 Force    Take 1 40/3/3 Hapan Royal Court Subordinate with "Put 2 damage counters on one of your units    Disrupt an attack against one of your Queens." and put it into the Ground arena.



Keywords

Focus
Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts. A five rolled after re-roll doesn't matter. Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "5."
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.
Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.