Cassus Fett's Armor (A)

Cassus Fett's Armor (A)

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Rare
Version A
Type Equipment
Points 3


Expansion

Abbreviation
DAN

Card Number
4 / 160

Author/Publisher
Independent Development Committee
Publish Date
12/31/2017

Independent Development Committee

Card Text

Pay 2 build points    Equip

Equipped Character gets Armor.

Equipped Cassus Fett also gets +1 health and "Bounty: Add 1 counter to your Resource and gain 2 build points."



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.