Mandalorian Field Marshal

Mandalorian Field Marshal

Avg. Rating 5.0
1 Rating

7
40
6
5


Side Neutral
Rarity Rare
Version A
Type Ground/Character
Points 3


Expansion

Abbreviation
DAN

Card Number
26 / 160

Author/Publisher
Independent Development Committee
Publish Date
12/31/2017

Independent Development Committee

Card Text

Armor

Each of your other non-unique Mandalorians in this arena gets +10 speed and +1 power.

Reserves:       Search your deck for a non-unique Mandalorian unit card, show it to your opponent, and put it face-down in your build zone with 1 build counter on it. Shuffle your deck. Play only during your build step.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)