Republic Protection Fleet

Republic Protection Fleet

Avg. Rating 5.0
1 Rating

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Side Light
Rarity Rare
Version A
Type Space
Points 3


Expansion

Abbreviation
DAN

Card Number
39 / 160

Author/Publisher
Independent Development Committee
Publish Date
12/31/2017

Independent Development Committee

Card Text

Alternative Cost: Pay 5 build points, 5 Force.

Damage Control 1

Each of your opponent's Space units loses Bombard.

Pay 3 build points    Take 1 60/2/3 5-250 Chela-Class Starfighter Subordinate with "Focus 3" and put it into the Space arena. Play only during your build step.

Put 2 damage counters on this unit    Prevent up to 3 damage to one of your Ground units.



Keywords

Alternative Cost
Alternative Cost: [cost]: A selective, static effect that means, "Instead of paying the build cost of this card, you may complete this card by paying the [cost] listed." Alternative Cost must be paid in full, if it is not possible to pay the [cost] completely, you can't complete the card. You must pay the [cost] in the order listed. Any ability that reduces the normal cost to complete a card does not reduce the [cost] in that card's Alternative Cost, unless the ability specifically says so.
Bombard
Bombard X: A cumulative, static ability that means, "This unit may attack a unit in the Ground arena instead of the Space arena, using X power plus any other effects." You choose whether to use Bombard to attack a unit in the Ground arena or to make a normal attack in the Space arena. You can't attack a unit in the Space arena using Bombard. Power changes affect Bombard.
Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
Focus
Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts. A five rolled after re-roll doesn't matter. Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "5."