Karness Muur's Talisman (A)

Karness Muur's Talisman (A)

Avg. Rating 5.0
1 Rating

3


Side Dark
Rarity Uncommon
Version A
Type Equipment
Points 2

Subtypes

Expansion

Abbreviation
DAN

Card Number
74 / 160

Author/Publisher
Independent Development Committee
Publish Date
12/31/2017

Independent Development Committee

Card Text

Pay 2 Force    Equip

Equipped Character gets the Sith subtype and Fury 1.

Equipped Celeste Morne also gets "Damage from Celeste can't be prevented." and "Whenever one of your Rakghouls attacks, the defending unit loses Armor for that attack."



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."