Bounty Hunter Box

Bounty Hunter Box

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Rare
Version A
Type Resource
Points 3



Card Number
10 / 300

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

During your build step, you may have one of your Bounter Hunters attack one of your other Bounty Hunters in the same arena. If you do, add X counters to this Resource, where X is the amount of damage done by that attack (after damage prevention).

Remove 5 counters    Gain 2 build points, draw a card, and one of your Bounty Hunters gets +2 power and Fury 2 until end of turn. Play only during your build step.


Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."