Talzin's Wrath

Talzin's Wrath

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Rare
Version A
Type Battle
Points 3

Expansion

Abbreviation
BL

Card Number
78 / 300

Author/Publisher
Independent Development Committee
Publish Date
4/30/2018

Independent Development Committee

Card Text

Pay 1 Force    Mother Talzin gets +1 power and Critical Hit 1 until end of turn.

Enhance: Pay 1 more Force    Mother Talzin also gets Shields 1 until end of turn.

Enhance: Pay 6 more Force    Mother Talzin also gets Double Damage and Avenge 2 until end of turn.



Keywords

Avenge
Avenge X: A cumulative, triggered ability that means, "Whenever damage from an attacking unit causes one of your other units in the same arena as this unit to be discarded, this unit does X dice of damage to the attacking unit when the attack ends."
Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.
Enhance
Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.
Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.