Gladiator Droid

Gladiator Droid

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Uncommon
Version A
Type Ground/Character
Points 2




Card Number
126 / 300

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

This unit can't retreat.

When the battle phase starts, choose one: This unit gets Double Damage until end of turn. Or: This unit gets Double Strike until end of turn.

Whenever this unit attacks and does no damage (after damage prevention), discard it.


Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.
Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.