Extraction Team Bravo (A)

Extraction Team Bravo (A)

Avg. Rating 5.0
1 Rating

8
40
5
5


Side Light
Rarity Rare
Version A
Type Ground/Character
Points 3


Expansion

Abbreviation
RO

Card Number
21 / 195

Author/Publisher
Independent Development Committee
Publish Date
6/25/2018

Independent Development Committee

Card Text

Hidden Cost 5

Bounty: Remove all captivity counters from one of your Characters.

Stealth

When you deploy Extraction Team Bravo, you may pay 2 Force. If you do, take 1 40/2/2 Rebel Infilitrator Subordinate with "Stealth" and put it into the Character arena.



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.