Supreme Leader's Command

Supreme Leader's Command

Avg. Rating 5.0
1 Rating

3


Side Dark
Rarity Uncommon
Version A
Type Resource
Points 2

Expansion

Abbreviation
TLJ

Card Number
133 / 225

Author/Publisher
Independent Development Committee
Publish Date
12/31/2018

Independent Development Committee

Card Text

When your build step starts, if you have a Supreme Leader in any arena or your build zone, add 3 counters to this Resource.

Remove 1 counter    Put 1 mastery counter on one of your First Order units.

Remove 5 counters    One of your units with 1 or more mastery counters on it gets Fury 4 and Fortitude (This unit can prevent unpreventable damage to itself.) until end of turn.



Keywords

Fortitude
Fortitude: An isolated, static ability that means, "This unit can prevent unpreventable damage to itself." Units with Fortitude can prevent damage from units with Ferocity and "damage... that can't be prevented" by using Deflect, Evade, Parry, and other damage prevention abilities. Fortitude only allows a unit to prevent unpreventable damage to itself, not to other units. Putting damage counters directly on a unit is not the same thing as doing damage, and also can't be stopped by Fortitude.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."