Supreme Leader's Command

Supreme Leader's Command

Avg. Rating 5.0
1 Rating


Side Dark
Rarity Uncommon
Version A
Type Resource
Points 2



Card Number
133 / 225

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

When your build step starts, if you have a Supreme Leader in any arena or your build zone, add 3 counters to this Resource.

Remove 1 counter    Put 1 mastery counter on one of your First Order units.

Remove 5 counters    One of your units with 1 or more mastery counters on it gets Fury 4 and Fortitude (This unit can prevent unpreventable damage to itself.) until end of turn.


Fortitude: An isolated, static ability that means, "This unit can prevent unpreventable damage to itself." Units with Fortitude can prevent damage from units with Ferocity and "damage... that can't be prevented" by using Deflect, Evade, Parry, and other damage prevention abilities. Fortitude only allows a unit to prevent unpreventable damage to itself, not to other units. Putting damage counters directly on a unit is not the same thing as doing damage, and also can't be stopped by Fortitude.
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."