MG-100 StarFortress SF-17

MG-100 StarFortress SF-17

Avg. Rating 5.0
1 Rating

5
20
3
5


Side Light
Rarity Common
Version A
Type Space
Points 1


Expansion

Abbreviation
TLJ

Card Number
183 / 225

Author/Publisher
Independent Development Committee
Publish Date
12/31/2018

Independent Development Committee

Card Text

Backfire 2 (If you roll at least one natural 3 for Dobbu's attack, Dobbu does 2 dice of damage to himself when the attack ends.)

This unit gets +2 power and Critical Hit 2 when attacking a Capital Ship or Flagship.

Bombard 4



Keywords

Backfire
Backfire X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural three with this unit's attack dice before re-roll, this unit does X dice of damage to itself when the attack ends." Backfire applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Bombard
Bombard X: A cumulative, static ability that means, "This unit may attack a unit in the Ground arena instead of the Space arena, using X power plus any other effects." You choose whether to use Bombard to attack a unit in the Ground arena or to make a normal attack in the Space arena. You can't attack a unit in the Space arena using Bombard. Power changes affect Bombard.
Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.