Vader's TIE Fighter (A)

Vader's TIE Fighter (A)

Avg. Rating 7.0
2 Ratings

5
50
3
2


Side Dark
Rarity Rare
Version A
Type Space
Points 3


Expansion

Abbreviation
ANH

Card Number
58 / 180

Author/Publisher
Wizards of the Coast
Publish Date
10/1/2002

Wizards of the Coast

Card Text

Pay 2 Force    Evade 2

When Vader's TIE Fighter is discarded from the Character arena, you may pay 2 Force. If you do, return Vader's TIE Fighter and all cards stacked with it, and its Pilot, if any, from your discard pile to your hand.


Usage Notes

If some of the cards have left the discard pile by the time the second ability takes effect, you don't get them back in your hand.

Vader's TIE Fighter (A) retrieves all cards that were part of its stack and Equipment. It does not re-attach Equipment that was detached when it was discarded or any cards put face down under it.

Cards under Vader's TIE Fighter (A) that you do not own do not return to your hand, but remain in your opponent's discard pile as per the Global Zone Rule.

If the Light Side player controls Vader's TIE Fighter (A), then the Light Side may pay the 2 Force. However, Vader's TIE Fighter won't be in the Light Side discard pile when the effect resolves. Therefore, neither side will retrieve Vader's TIE Fighter.


Keywords

Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.

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