Imperial Police Gunship

Imperial Police Gunship

Avg. Rating 8.0
2 Ratings

6
60
4
4


Side Dark
Rarity Uncommon
Version A
Type Ground/Character
Points 2


Expansion

Abbreviation
SOR

Card Number
92 / 195

Author/Publisher
Independent Development Committee
Publish Date
7/16/2019

Independent Development Committee

Card Text

Stun 1

Double Strike

Pay 1 build point    One of your opponent's units with 1 or more captivity counters on it in this arena gets -10 speed, -1 power, loses Stealth, and can't retreat until end of turn. Play only during your build step.



Keywords

Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.
Stun
Stun X: A cumulative ability triggered during the damage placement POP that means, "When this unit damages another unit, that unit gets –X power until end of battle." If no damage counters are placed as a result of damage, Stun doesn't occur. Stun works anytime the unit damages another unit, not just when it attacks. Only the unit with both Deflect and Stun abilities can stun when it activates its Deflect.