Tavion Axmis (A)

Tavion Axmis (A)

Avg. Rating 5.0
1 Rating

7
70
5
5


Side Dark
Rarity Uncommon
Version A
Type Character
Points 2


Expansion

Abbreviation
JK

Card Number
60 / 95

Author/Publisher
Independent Development Committee
Publish Date
10/23/2019

Independent Development Committee

Card Text

Critical Hit 2

Riposte 2 (If the attacking unit rolls at least one natural 2 against Taxion Axmis, Taxion Axmis does 2 damage to it when the attack ends.)

Pay 3 Force    Take 1 50/3/1 Sith Cultist Subordinate with "Fury 3" and put it into the Character arena. Play only during your build step.

Pay 2 Force    Deflect 1



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."
Riposte
Riposte X: A cumulative ability triggered by the roll of a natural two during an attack that means, "If the attacking unit rolled at least one natural two against this unit, this unit does X damage to it when the attack ends." Only one natural "2" is counted from the attack roll after re-rolls. Negative Accuracy can't decrease the die roll to a natural "2". However, you or your opponent may use an effect to re-roll dice to affect the number of natural twos. (You only count the 2, if any, from the roll used for the attack.) Riposte applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.