Rosh Penin (A)

Rosh Penin (A)

Avg. Rating 5.0
1 Rating

4
60
4
4


Side Light
Rarity Common
Version A
Type Character
Points 1


Expansion

Abbreviation
JK

Card Number
85 / 95

Author/Publisher
Independent Development Committee
Publish Date
10/23/2019

Independent Development Committee

Card Text

Rosh gets -1 power for each corruption counter on him.

Put 1 corruption counter on Rosh    Rosh gets Fury 3 and Overkill for this attack.



Keywords

Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.