WeeGee (A)

WeeGee (A)

Avg. Rating 5.0
1 Rating

4
30
2
3


Side Light
Rarity Common
Version A
Type Character
Points 1


Expansion

Abbreviation
JK

Card Number
88 / 95

Author/Publisher
Independent Development Committee
Publish Date
10/23/2019

Independent Development Committee

Card Text

Armor

Riposte 1 (If an attacking unit rolls at least one natural 2 against WeeGee, WeeGee does 1 damage to it when the attack ends.)

When you deploy WeeGee, you may choose one of your units. If you do, Equipment costs 1 less Force to attach to the chosen unit until end of turn.

Put 1 damage counter on WeeGee    Protect 2



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Protect
Protect X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to one of your other units in this arena." You can play Protect only once for each instance of damage. You don't have to use all of the Protect. You choose how much damage to Protect up to X, even if the full amount of damage or more is pending.
Riposte
Riposte X: A cumulative ability triggered by the roll of a natural two during an attack that means, "If the attacking unit rolled at least one natural two against this unit, this unit does X damage to it when the attack ends." Only one natural "2" is counted from the attack roll after re-rolls. Negative Accuracy can't decrease the die roll to a natural "2". However, you or your opponent may use an effect to re-roll dice to affect the number of natural twos. (You only count the 2, if any, from the roll used for the attack.) Riposte applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.