Yavin Shuttle

Yavin Shuttle

Avg. Rating 9.0
2 Ratings

4
40
2
4


Side Light
Rarity Common
Version A
Type Space
Points 1


Expansion

Abbreviation
JK

Card Number
89 / 95

Author/Publisher
Independent Development Committee
Publish Date
10/23/2019

Independent Development Committee

Card Text

, Pay 3 Force    Take 1 50/3/3 Jedi Acolyte Subordinate with "Parry 1" and "Pay 1 Force    Retaliate 2" and put it into the Ground or Character arena. Play only when no unit is attacking.

Pay 2 Force    One of your units gets the New Republic Jedi Knight subtype until it is discarded.



Keywords

Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Retaliate
Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force -->". Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone. A unit may retaliate against itself if it attacks itself. Each Retaliate may be used once per attack. Each defending unit can activate Retaliate during the attack POP, which resolve in their order when the attack ends, even if the retaliating unit is discarded.