Going In Hot

Going In Hot

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Common
Version A
Type Mission
Points 1

Expansion

Abbreviation
RS

Card Number
140 / 195

Author/Publisher
Independent Development Committee
Publish Date
10/1/2015

Independent Development Committee

Card Text

To complete Going in Hot, you must also put X damage counters on one of your Squadrons, Starfighters, or Transports. That Squadron, Starfighter, or Transport gets +X power and can't lose power until end of turn.