Battle Droid Marine

Battle Droid Marine

Avg. Rating 5.0
1 Rating

3
40
1
1


Side Dark
Rarity Common
Version A
Type Ground/Character
Points 1



Abbreviation

Card Number
64 / 100

Author/Publisher
Independent Development Committee
Publish Date
9/1/2015

Independent Development Committee

Card Text

Switch: +1 power / +1 health

Whenever this unit would take 2 or less damage, if you have a Capital Ship in any arena, prevent that damage.

Discard this unit from the Ground arena    Retreat one of your Pilots on a Capital Ship. Play only when that Capital Ship would be discarded.



Keywords

Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.
Switch
Switch: [1st/2nd/3rd type effect]: A layered, static ability that means, "As long as this unit is in the first arena listed on its type line, it gets the effects listed to the left of the first slash. As long as this unit is in the second arena listed on its type line, it gets the effects listed to the right of the first slash. As long as this unit is in the third arena listed on its type line, if any, it gets the effects listed to the right of the second slash, if any." If it says "None" as one of the arena type's effect, it means that it gets no extra effects while in that arena. The unit's Switch effects will correspond to the types listed on the unit's type line. There won't be a slash for an arena not listed in the unit's type. Switch doesn't allow units to change arenas during the battle phase.