Z-6 Rotary Blaster Cannon

Z-6 Rotary Blaster Cannon

Avg. Rating 5.0
1 Rating

2


Side Light
Rarity Common
Version A
Type Equipment
Points 1



Abbreviation

Card Number
90 / 100

Author/Publisher
Independent Development Committee
Publish Date
9/1/2015

Independent Development Committee

Card Text

Pay 3 Force    Equip

Equipped Character gets -30 speed and +4 power and loses Stealth

Equipped Clone also gets "When this unit's attack ends, roll a die. If you roll a 4, 5, or 6, untap this unit and it gets Accuracy -1 until end of turn."



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.