Z-6 Rotary Blaster Cannon

Z-6 Rotary Blaster Cannon

Avg. Rating 5.0
1 Rating


Side Light
Rarity Common
Version A
Type Equipment
Points 1


Card Number
90 / 100

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Pay 3 Force    Equip

Equipped Character gets -30 speed and +4 power and loses Stealth

Equipped Clone also gets "When this unit's attack ends, roll a die. If you roll a 4, 5, or 6, untap this unit and it gets Accuracy -1 until end of turn."


Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.