Galactic Alliance

Galactic Alliance

Avg. Rating 5.0
1 Rating

3


Side Light
Rarity Rare
Version A
Type Resource
Points 3

Expansion

Abbreviation
TUF

Card Number
7 / 130

Author/Publisher
Independent Development Committee
Publish Date
12/25/2019

Independent Development Committee

Card Text

When your build step starts, add X counters to this Resource, where X is the number of Galatic Alliance, New Republic, and Remnant units in any arena.

Remove 3 counters    One of your units gets Accuracy 1, Focus 1, and Resilience 1 until end of turn.

Remove 6 counters    Each of your units gets "Pay X Force    Protect X" and "Pay 1 Force    Redirect (If this unit is attacked, choose one of your other units that can be attacked and damaged in this arena. The attacking unit attacks the chosen unit instead.)" until end of turn.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Focus
Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts. A five rolled after re-roll doesn't matter. Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "5."
Protect
Protect X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to one of your other units in this arena." You can play Protect only once for each instance of damage. You don't have to use all of the Protect. You choose how much damage to Protect up to X, even if the full amount of damage or more is pending.
Resilience
Resilience X: A cumulative, static ability that means, "As long as this unit has at least X damage counters on it, it gets +X power."
Redirect
Redirect: An activated ability that means, "If this unit is attacked, choose one of your other units that can be attacked and damaged in this arena. The attacking unit attacks the chosen unit instead." Precision will cut through Redirect just as it cuts through Intercept. However, there are cards that can cause a unit to lose Precision, or part of its game text.