Heavy Fire Zone

Heavy Fire Zone

Avg. Rating 5.0
2 Ratings


Side Dark
Rarity Uncommon
Version A
Type Battle
Points 2

Expansion

Abbreviation
BOY

Card Number
108 / 105

Author/Publisher
Wizards of the Coast
Publish Date
2/1/2003

Wizards of the Coast

Card Text

Pay 8 Force    Choose an arena. Each of your units in that arena gets Critical Hit 2 until end of turn.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.