Coralskipper Pursuit Squadron

Coralskipper Pursuit Squadron

Avg. Rating 5.0
1 Rating

5
60
4
4


Side Yuuzhan Vong
Rarity Common
Version A
Type Space
Points 1


Expansion

Abbreviation
TUF

Card Number
87 / 130

Author/Publisher
Independent Development Committee
Publish Date
12/25/2019

Independent Development Committee

Card Text

Alternative Cost: Discard a card from your hand, remove 4 counters from your Resource.

Shields 1

Remove 3 counters from your Resource    Take 1 60/3/2 Coralskipper Pursuit Fighter Subordinate with "Accuracy 1" and "Precision" and put it into the Space arena. Play only during your build step.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Alternative Cost
Alternative Cost: [cost]: A selective, static effect that means, "Instead of paying the build cost of this card, you may complete this card by paying the [cost] listed." Alternative Cost must be paid in full, if it is not possible to pay the [cost] completely, you can't complete the card. You must pay the [cost] in the order listed. Any ability that reduces the normal cost to complete a card does not reduce the [cost] in that card's Alternative Cost, unless the ability specifically says so.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.
Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.