Galactic Alliance Battle Group

Galactic Alliance Battle Group

Avg. Rating 5.0
1 Rating

7
30
5
5


Side Light
Rarity Common
Version A
Type Space
Points 1


Expansion

Abbreviation
TUF

Card Number
91 / 130

Author/Publisher
Independent Development Committee
Publish Date
12/25/2019

Independent Development Committee

Card Text

Reduced Cost 6: If you have a unique Galactic Alliance unit in the Character arena.

Shields 1

Whenever this unit would be attacked, you may remove 2 counters from your Resource. If you do, take 1 60/2/1 E-wing Starfighter Subordinate with "Pay 1 Force    Intercept" and put it into the Space arena.



Keywords

Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.
Reduced Cost
Reduced Cost X: A selective, static effect that means, "This card’s cost is X if the listed condition is met." Reduced Cost on cards refers to the build cost, except for Battle cards, where it refers to the Force activation cost. For this keyword, the conditional statement will always start with "If" for clarity. The condition must be met in order for you to be able to pay the "Reduced Cost."
Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.