Guns are Hot

Guns are Hot

Avg. Rating 5.0
1 Rating

2


Side Light
Rarity Rare
Version A
Type Mission
Points 3

Subtype

Expansion

Abbreviation
BOC

Card Number
19 / 160

Author/Publisher
Independent Development Committee
Publish Date
4/21/2020

Independent Development Committee

Card Text

When one of your Speeders attacks a unit with higher total build cost, that Speeder gets +3 power and Critical Hit 3 for that attack.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.