Refit on Yavin

Refit on Yavin

Avg. Rating 5.0
2 Ratings

3


Side Neutral
Rarity Uncommon
Version A
Type Mission
Points 2

Expansion

Abbreviation
BOY

Card Number
122 / 105

Author/Publisher
Wizards of the Coast
Publish Date
2/1/2003

Wizards of the Coast

Card Text

Remove all damage counters from one of your units in the Space or Ground arena. Put that unit face-down in your build zone with 3 build counters on it. Discard all cards stacked with it and its Pilot, if any.


Usage Notes

All cards stacked with it and its Pilot refers to the cards that are part of a unit's stack, Equipment, and all the pilots on the unit. (Not just one.)


Keywords

Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.