Kylo Ren's Distraction (A)

Kylo Ren's Distraction (A)

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Uncommon
Version A
Type Equipment
Points 2

Subtypes

Expansion

Abbreviation
BOC

Card Number
80 / 160

Author/Publisher
Independent Development Committee
Publish Date
4/21/2020

Independent Development Committee

Card Text

When one of your Ground units attacks, disrupt that attack and attach Kylo Ren's Distraction to one of your unique Characters.

Equipped unique Character gets +3 power, Accuracy -1, and Fury 1.

Equipped Kylo Ren also gets Ferocity.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Ferocity
Ferocity: An isolated, static ability that means, "Damage from this unit can't be prevented." Damage that can't prevented includes all damage coming from the unit with Ferocity, including damage from attacks, Ambush, Deflect, Retaliate, and other abilities. Units with Fortitude override this ability, and can prevent damage to themselves from units with Ferocity.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."