Crimson Justice

Crimson Justice

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Rare
Version A
Type Battle
Points 3

Expansion

Abbreviation
EE

Card Number
5 / 105

Author/Publisher
Independent Development Committee
Publish Date
12/1/2015

Independent Development Committee

Card Text

Pay 2 Force    One of your Characters gets +2 power and Precision until end of turn.

Enhance: Pay 1 more Force    That Character also gets Accuracy 2 when attacking a damaged unit with the same subtype until end of turn.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Enhance
Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.