Silencer-7 (A)

Silencer-7 (A)

Avg. Rating 10.0
2 Ratings

10
10
10
10


Side Dark
Rarity Rare
Version A
Type Space/Ground
Points 3


Expansion

Abbreviation
EE

Card Number
27 / 105

Author/Publisher
Independent Development Committee
Publish Date
12/1/2015

Independent Development Committee

Card Text

Upkeep: Pay 2 build points or tap Silencer-7.

Armor

     Discard a unit with printed build cost 7 or less from the Space or Ground arena. Play only when Silencer-7 would attack.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.