Heavy Machine Gun Team

Heavy Machine Gun Team

Avg. Rating 5.0
1 Rating

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Side Light
Rarity Common
Version A
Type Ground
Points 1


Expansion

Abbreviation
EE

Card Number
71 / 105

Author/Publisher
Independent Development Committee
Publish Date
12/1/2015

Independent Development Committee

Card Text

Critical Hit 2

This unit gets +2 power when attacking a Multi-arena unit.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.