Star Wars: Trading Card Game - The Cantina (SWTCG)

Crimson Justice - Promo

Crimson Justice - Promo

Avg. Rating 5.0
1 Rating

Side Neutral
Rarity Rare
Version A
Type Battle



Card Number
/ 105

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Pay 2 Force    One of your Characters gets +2 power and Precision until end of turn.

Enhance: Pay 1 more Force    That Character also gets Accuracy 2 when attacking a damaged unit with the same subtype until end of turn.


Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.