Exit Strategy

Exit Strategy

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Uncommon
Version A
Type Battle
Points 2

Expansion

Abbreviation
BH

Card Number
34 / 78

Author/Publisher
Independent Development Committee
Publish Date
12/1/2010

Independent Development Committee

Card Text

Pay 1 Force    Prevent up to 2 damage to a Bounty Hunter, Assassin, Crime Lord, or Smuggler.

Enhance: Pay 2 more Force    Prevent up to 2 more damage to that unit.



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Enhance
Enhance: [Effect]: A selective, static effect that means, "You may play the following effect by paying the additional cost." The effect states whether you play it "instead" or "also". You must declare it to get its effect.