Hunter's Stand

Hunter's Stand

Avg. Rating 5.0
1 Rating


Side Neutral
Rarity Uncommon
Version A
Type Battle
Points 2

Expansion

Abbreviation
BH

Card Number
39 / 78

Author/Publisher
Independent Development Committee
Publish Date
12/1/2010

Independent Development Committee

Card Text

Pay 4 Force, discard a card from your hand    Choose one: Disrupt a Mission. Or: One of your units gets +2 power, Accuracy 1, and Overkill until end of turn.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.